5 Concepts Of Video Game Design

5 Concepts Of Video Game Design
Going to sleep with the tune of your latest favorite computer toy floating around the corners of your mind may sound familiar to you. If your hands are starting to develop a death grip from hovering your fingers over a mouse and your back is stiff and sore from hunching over the monitor, you may be a serious gamer. As most people do not want to be cured of their infliction or avoid their addiction, an alternate to the hours spent playing is actually creating them. This article will discuss the finer points of following the steps from inspiration to fulfillment in video game design including; experience, education, inception, target audience and attributes.

Current lead designers commenced their careers by being totally immersed in a alternate digital universe and wondered how they were created and how they could do it better themselves. Experience with playing is nonnegotiable in becoming a designer. Understanding the terminology of content and having a passion for gaming is such a massive boost.

When conducting research for the inspiration of new game-play, it is good practice not to base it purely on the type of games you are familiar with. Stepping outside the comfortable world of turn based, level games or hand held consoles may open a whole new experience and therefore new motivation. Broadening the types of genres you are willing to experience will also open a new world of wonder.

Education is a must in this field of expertise as the competition to walk the halls of well-known programming companies is ferocious. There are many reputable universities who offer degrees which encompass the areas of simulation, art design, computer animation, coding and much more.

Novel writing will generally be initiated by the author collecting broad ideas on character development, setting and plot; the same approach should be taken with each new idea for game-play. Deciding on a storyline will usually develop the rest of the world. The list of questions to be answered in this phase should be long, and include items such as, the type of universe the story will be set in, the era of the setting and also; will the story be a retelling of a history or a foreseeing of the future? Out of these questions answers will be revealed such as the content and rules of game-play.

An important decision is who the target audience will be, that may sound simple. There are many different types of game interfaces in use in this century which include large online networking interfaces, small personal computer interface, different consoles, hand held interfaces, applications for mobile phones, separate games which come with mobile phones, the list grows every year.

Attributes of gamers are similar attributes to those who design the latest thrilling toy. A passion for the lifestyle is a must, understanding industry software and key concepts, a large amount of patience is required for the enormous amount of code which must be written, problem solving skills is a must and the ability to take time out. This might sound unusual, however when time out is taken, the mind is able to relax; refresh and re tackle a seemingly unsolvable problem.

The life of designing is not a simple one. Though it is rewarding there is a lot of time and effort that go into the increasingly complex interfaces which we are blessed with in this age.

If you have always considered yourself as a creative person than you should consider enrolling in video game design at one of the recognized game development schools.

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